
xviii
Chapter 14 Sound 14-1
About Newton Sound 14-1
Event-related Sounds 14-2
Sounds in ROM 14-2
Sounds for Predefined Events 14-2
Sound Data Structures 14-3
Compatibility 14-3
Using Sound 14-4
Creating and Using Custom Sound Frames 14-4
Creating Sound Frames Procedurally 14-5
Cloning Sound Frames 14-5
Playing Sound 14-5
Using a Sound Channel to Play Sound 14-5
Playing Sound Programmatically 14-6
Synchronous and Asynchronous Sound 14-7
Advanced Sound Techniques 14-8
Pitch Shifting 14-9
Manipulating Sample Data 14-10
Summary of Sound 14-11
Data Structures 14-11
Protos 14-11
Functions and Methods 14-12
Sound Resources 14-12
Chapter 15 Filing 15-1
About Filing 15-1
Filing Compatibility Information 15-9
Using the Filing Service 15-10
Overview of Filing Support 15-10
Creating the Labels Slot 15-11
Creating the appName Slot 15-11
Creating the appAll Slot 15-12
Creating the appObjectFileThisIn Slot 15-12
Creating the appObjectFileThisOn Slot 15-12
Creating the appObjectUnfiled Slot 15-12
Specifying the Target 15-13
Komentáře k této Příručce