
4
Contents
93
Working With Z Channels
98
Creating Composites With ZCompose
102
Color Correcting Premultiplied Images
107
Fading With Distance
111
3D Compositing With the MultiPlane Node
121
Animating a MultiPlane Camera
12 5
Importing Camera and Animation Data
Chapter 4 133Working With Expressions
133
Tutorial Summary
133
Creating the Fan Composite
13 6
Creating a Light Source With RGrad
13 8
Looping Frames in the Time View
13 9
Using Local Variables and Expressions
144
Simulating Volumetrics With RBlur
153
Concatenating Color Adjustments
156
Adding Motion Blur to Pre-Animated Elements
Chapter 5 163Using Keylight
163
Tutorial Summary
164
Using Keylight to Pull a Key
165
Testing the Mask With a Viewer Script
167
Adjusting the Mask With Parameters
169
Masking
172
Color Correcting the Foreground Image
175
Advanced Keylight Techniques
178
Using fgBias to Remove Blue Spill
179
Using a Holdout Matte
Chapter 6 183Using Primatte
183
Tutorial Summary
183
The Basics of Pulling a Key in Primatte
186
Inner Mechanics of Primatte
191
Masking Primatte
194
Spill Suppression in Primatte
200
Compositing Outside of Primatte
Chapter 7 201 Tracking and Stabilization
201
Tutorial Summary
201
Tracking and Stabilizing Nodes
202
Stabilizing an Image Sequence
206
Converting Stabilization Data to MatchMove Data
208
Using the MatchMove Node
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