
Appendix A: Video Formats Explained
Video is not just video-- there are many different ways of storing it, whether on a tape,
on a computer, on a DVD, or on an iPod. e different formats of storage are codecs,
as in to code and decode the video. ese codecs reduce the amount of data required to
store the video using clever mathematical techniques. Codecs generally do this by one
of two methods:
Intra-frame
Also called I-frame, this means that each frame (the individual pictures that make up a
movie) is compressed separately. e codec basically sees the video as a series of pictures, and deals with each
one independently of the ones around it. Intra-frame is usually preferable to inter-frame, as it’s easier for the
computer to work with while editing, but it also produces bigger le sizes and thus may require a more hard
drive storage to work with. Examples of intra-frame formats include: DV, DVCPRO, DVCPRO HD, and
ProRes 422.
Inter-frame
With ain inter-frame codec the frames are not only compressed individually, but also rely on each other to
determine the best method of compression. e codec looks at one frame, then looks at the next to see what’s
changed, and records only the changes instead of the whole frame. Inter-frame is often used by cameras to t
more footage onto the recording media (a tape, card, or hard disk), but is more difficult to edit with, as the
computer has to work harder at decoding the frames. While less storage is required, more computational power
is requried, and therefore when editing inter-frame codecs newer, faster computers are required. Examples of
inter-frame codecs include: MPEG, H.264, AVCHD (uses H.264 codec), HDV (uses MPEG-2 codec).
Other elements that dene a codec include:
Resolution: the measure of pixels in the frame. Common resolutions are 720x480 (standard denition), and
1280x720 / 1920x1080 (high denition).
Target Bit Rate: how much of the video information can be conveyed over a period of time. Codecs can range
from just a few Mbits/sec to hundreds.
Frame Rate: e number of frames per second the codec can store.
Audio Channels: e number of audio channels a codec can contain, along with the audio bit rate (the higher,
the better) of those channels.
A Brief Introduction to Editing with Final Cut Express (work-in-progress v.3c) Page 12 of 14
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